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Clean up Back beach Bay

This persuasive digital text is a poster advertising a community clean up day. The resource includes a teaching sequence related to the Big Six components of literacy development (oral language, phonological awareness, phonics, fluency, vocabulary and comprehension) with student activities, graphic organisers and worksheets, ...

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Phonological and phonemic awareness lesson activities

This slide pack is a practical resource for use in the classroom and includes teacher scripts and visual slides to support phonological and phonemic awareness instruction. It is ideal to use as part of your phonics instruction using a systematic synthetic phonics approach.

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Design Thinking Process - Empathising

In this lesson students understand design thinking as a process for solving problems creatively. Students explore the design thinking process of empathising and seek to understand more about the users and the problem they are trying to solve. This particular lesson explores reducing litter through the design brief although ...

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Design Thinking Process - Ideation

Students explore the design thinking process of ideation and reflect on different ways we can generate ideas in order to solve a problem with a design brief. This particular lesson explores healthy eating through the design brief although the activities can be used to ideate any design.

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One word changes it all

Exploring the meaning of 'and' and 'or' in probability.

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When I post something online how permanent is it?

Students engage in a photo rip up activity to emphasize the permanency of online information, they explore factor trees, doubling and line graphs through the lens of sharing information, and they collaboratively develop a set of protocols around sharing information online.

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What are the odds?

Students calculate the probability for single-step events using sample spaces.

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How many in the queue?

Students use visualising and movement activities to develop an understanding of the relationship between variables.

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Lucky dip

Students conduct chance experiments and play chance-related games to generate data, which they represent and interpret.

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Put them together

Students rearrange the parts of an addition situation to show commutativity. They use appropriate thinking strategies to solve simple addition problems and record addition problems with numerals and symbols.

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Angle it

Students describe angles as the amount of turn between two lines and locate angles in the real world.

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Flying high

Students partition four-digit numbers into place-value parts.

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Cutting it up

Students represent fractions using linear materials and recognise key equivalent fractions. They share collections equally to solve simple problems (halves, quarters and eighths).

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Number sense: Foundation – planning tool

This planning resource for Foundation is for the topic of Number sense. Students learn to recognise the order in a sequence of numbers to at least 20.

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Artificial Intelligence Explainers: Video 2: AI in our everyday life | Digital Technologies Hub

In this video we look at the ways AI is making decisions that can affect your daily life. Discover some AI applications that are designed to make our lives easier. See how a machine can be considered smart as it performs human-like behaviours such as recognising speech, text, images and being able to reason. This is the ...

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Addition and subtraction: Foundation – planning tool

This planning resource for Foundation is for the topic of addition and subtraction. Students begin to appreciate patterns that occur around them. They learn to recognise, copy and continue different repeating patterns and observe natural patterns in the world around them.

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Computer Science Fundamentals

This curriculum provides a teacher guidebook for implementing lessons, with learning and teaching activities, content, printable worksheets and some assessment lessons.

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Representing sharing and grouping: Foundation – planning tool

This planning resource for Foundation is for the topic of Representing sharing and grouping. Students develop the foundations of multiplicative thinking. They represent practical situations that involve equal sharing and grouping with physical and virtual materials and use counting or subitising strategies.

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Level Up: Game design

This unit of work is intended to teach years 9–10 students basic programming, using general purpose programming language.

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Desk through the doorway

Use this diagnostic task in the style of a one-on-one interview to assess a student's understanding and skills in comparing length.